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# Esteluna

<div><figure><img src="/files/MOqnCE5fXyjOXlEE5Lsk" alt=""><figcaption><p>Meeting a friend in the Cloud Gardens</p></figcaption></figure> <figure><img src="/files/2e4Od7EvOuDUgYRqN4Pn" alt=""><figcaption><p>A shootout in the Autumn Valley</p></figcaption></figure> <figure><img src="/files/6jZq15FIH1wzKJXsOdkp" alt=""><figcaption><p>Jumping down from Heaven's Oasis</p></figcaption></figure></div>

Esteluna stemmed from an older idea I had as a child. "Space exploration open-world platformer" is a project I've attempted before in several different forms, and this is probably the closest I've gotten to successfully building on that core concept.

I want to do my dream justice, so I've had to take a step back from it to work out the game's structure and systems properly. I do plan on coming back to the game once I'm more confident in how to move forward with it.

<div><figure><img src="/files/4PzQrQCwCikhDlRH6wVH" alt=""><figcaption><p>Custom debug map I wrote for this project</p></figcaption></figure> <figure><img src="/files/fTPu6uvY5rxM0f1CVQ9y" alt=""><figcaption><p>Early enemy encounter with the blaster</p></figcaption></figure></div>
