# Introduction

\[use the sidebar or the buttons at the bottom of the page to navigate]

Hi, I'm Petra, a game developer and computer programming A.A.S. graduate!

I've been fascinated by the design of video games since I played Super Mario Galaxy in 2008, and always wanted to build imaginary worlds like that myself. As a child with no internet access, I had to draw a bunch of my own silly ideas on pencil and paper back then.

Years later, my parents downloaded a little educational program called Scratch for me, and I finally got to dip my toes into game development. It took me some time to wrap my head around it, but after a bit of practice I was falling in love. I spent hours every day working on my own little projects, recreating games I liked and putting together brand new ones.

However, as great of a learning tool Scratch is, the platform was very limited, and I began looking into other ways to turn my ideas into realized experiences. I learned the basics of scripting languages, messed around in Unity, then discovered PICO-8 in 2019. Making friends in the Celeste Classic community pushed me to improve at programming, game design, and level design, and my simple mods eventually turned into standalone games.

I've continued to grow my skillset since then, and I'm learning and improving every single day.

<figure><img src="/files/QiLxYkO2qvR4gbHrB9N8" alt=""><figcaption><p>I still draw sometimes too! I'm not the most experienced, but it's fun :3</p></figcaption></figure>


# Links

List of links to my official pages.

## Social Media

{% hint style="success" %}
<https://twitter.com/petrainukai/>

Twitter (The Platform Currently Known as X)
{% endhint %}

{% embed url="<https://bsky.app/profile/petthepetra.com>" %}
Bluesky
{% endembed %}

## Development

{% embed url="<https://petthepetra.itch.io/>" %}
itch.io - Game Downloads
{% endembed %}

{% embed url="<https://www.lexaloffle.com/bbs/?uid=40223>" %}
Lexaloffle - PICO-8 Cartridges
{% endembed %}

{% embed url="<https://github.com/petthepetra>" %}
GitHub - Version Control
{% endembed %}

## Videos & Streams

{% embed url="<https://www.youtube.com/@petthepetra>" %}
YouTube - Whatever I feel like uploading
{% endembed %}

{% embed url="<https://twitch.tv/petrainukai>" %}
Twitch - Unscheduled streams sometimes
{% endembed %}


# Design

Character sheet and info

<figure><img src="/files/mTNsI2MRfqdB70rqNQPz" alt=""><figcaption><p>Petra Inukai reference sheet</p></figcaption></figure>

[**Petra**](#user-content-fn-1)[^1] [**Inukai**](#user-content-fn-2)[^2] (ペトラ[^3] 犬飼[^4])

A fluffy friend from the virtual world, her one desire is to make you smile! Petra tries very hard to keep up appearances, but she's really a shut-in who spends most of her time on her computer. Her debilitating anxiety always gets in her way when talking to people, to the point where sometimes barks come out instead of words.

She always gets a tummyache from eating chocolate, but still ends up buying more the next day. You can often find her gnawing on the cardboard her favorite snacks come in.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Character Design and Reference Art:</strong></td><td><a href="https://twitter.com/Eriss_VT">@Eriss_VT</a></td><td><a href="https://vgen.co/Eriss">https://vgen.co/Eriss</a></td></tr><tr><td><strong>Character Concept and Lore:</strong></td><td>Me! You can see more info here:</td><td><a href="https://toyhou.se/27870778.petra-inukai">https://toyhou.se/27870778.petra-inukai</a></td></tr></tbody></table>

[^1]: Derived from Greek Πέτρος *(Petros)* meaning "stone".

[^2]: From Japanese 犬 *(inu)* meaning "dog" and 飼 *(kai)* meaning "domesticate, raise".

[^3]: Pe-to-ra *(Katakana)*

[^4]: Inu-kai *(Kanji)*


# Plasso!

A short adventure game made as my capstone project.

<figure><img src="/files/i0NQZVyR1ul8iHYdXwD4" alt=""><figcaption><p>Save the animals with your trusty Paintbrush-Lasso!</p></figcaption></figure>

In *Plasso!*, you play as a farmer whose animals have been scattered across a large open world. You'll need to grab your Paintbrush-Lasso, bring them all back home before the winter storms roll in, and defeat the monster that scared them off in the first place.

The game was written entirely in C++, using the [Simple DirectMedia Layer 3 (SDL3)](https://www.libsdl.org/) development library for game input and rendering. The map was designed and exported with [Tiled](https://www.mapeditor.org/).

<div><figure><img src="/files/iUh4RfA649THBDVN6EbN" alt=""><figcaption><p>A lively farm after bringing two animals back home</p></figcaption></figure> <figure><img src="/files/Bai6yxCZpN2yYZlCFrP1" alt=""><figcaption><p>Chasing down your horse as time runs thin</p></figcaption></figure></div>

*Plasso!* is currently not available for download, as while it was completed within the expectations of a capstone project (earning a 100 on the final submission), it is not yet in a state where I would consider it fully polished and fit for release. Many of the non-programming elements, such as visuals and music, are either half-baked or entirely missing.


# Adelie Fight Club

Duke it out in online battles featuring characters & stages from the CC community!

Adelie Fight Club is a 1v1 platform fighter that includes the following features:

* Online play with matchmaking and private rooms
* Offline play against a CPU
* 2 characters, each with 4 skins
* 14 stages
* Rollback netcode
* Replays
* US-EAST based official server, with the ability to connect to unofficial servers through IP entry

This game was a group project with my friends [Ruby](https://evergreengames.itch.io/), [Meep](https://meepmoop.itch.io/), [Gonen](http://gonengazit.itch.io/), and [Cominixo](http://cominixo.itch.io/). I helped out with some parts of the game's programming, designed and built many of the stages, and am currently implementing a new character for a future update.

<div><figure><img src="/files/Uj4joeBWQkSPNkwObbYi" alt=""><figcaption><p>The game's title screen.</p></figcaption></figure> <figure><img src="/files/JiFfZrH1EpwmiSO6CfYB" alt=""><figcaption><p>Maddy fights best up close. Rush your opponent down!</p></figcaption></figure></div>

<div><figure><img src="/files/AhwcJ5hjKVwjTcuHcnQR" alt=""><figcaption><p>Lani's best position is at a distance from her opponent...</p></figcaption></figure> <figure><img src="/files/s2YQ6hEohAK6S2ynyBDp" alt=""><figcaption><p>...but directly beneath them is great for getting KOs.</p></figcaption></figure></div>

You may want to consider joining the [Celeste Classic Discord](https://discord.gg/9Dm3NCS) if the matchmaking queue is empty - there are many active players who will happily hop in a game with you!

{% embed url="<https://petthepetra.itch.io/adelie-fight-club>" %}
Play or download on itch.io
{% endembed %}


# Game Jams

Other things I've worked on.

Please keep in mind some of these are quite old, so I can't promise a smooth experience.

## Soul Slicer

A fast-paced hack-n-slash platformer based around casting spells which drain your own health. Made in 72 hours for the 44th Ludum Dare game jam.

<div><figure><img src="/files/iv5XZ7xEnr6l4BmL2XBD" alt=""><figcaption></figcaption></figure> <figure><img src="/files/liBMYV4dMtWdb0vC29ZD" alt=""><figcaption></figcaption></figure> <figure><img src="/files/kgZg45tt7abOqGAwiQUw" alt=""><figcaption></figcaption></figure></div>

**page password:** `ludumdare`

{% embed url="<https://petthepetra.itch.io/soul-slicer?secret=TIEridGJtBoMQEgEaFVGExL40Q>" fullWidth="false" %}
Download or play in-browser on itch.io
{% endembed %}

## Timestep

A top-down puzzle-adventure game where every action you make sacrifices time. Made in 72 hours for the 43rd Ludum Dare game jam.

<div><figure><img src="/files/AV6UPcNFxss5LuvvWeOf" alt=""><figcaption></figcaption></figure> <figure><img src="/files/W9RrlogdFAJYrYNro85w" alt=""><figcaption></figcaption></figure> <figure><img src="/files/ynWCbO3IfwhnxnBj2Qtu" alt=""><figcaption></figcaption></figure></div>

**page password:** `ludumdare`

{% embed url="<https://petthepetra.itch.io/timestep?secret=M9zrS3Q3fI8nlybDaGvm272j0oc>" %}
Download on itch.io
{% endembed %}

## LIGHT\_GRENADE

A short, Portal-inspired puzzle-platformer about exploring a dark facility and shooting buttons with a grenade launcher. Made in one week for the 2018 Brackeys Game Jam.

<div><figure><img src="/files/OYchLLYCTzwZDVqfu0KU" alt=""><figcaption></figcaption></figure> <figure><img src="/files/GUUao3gXuMX0zdo9oSLg" alt=""><figcaption></figcaption></figure> <figure><img src="/files/kJWPbSQEOzn7JZpSoAb1" alt=""><figcaption></figcaption></figure></div>

> Download link removed, as the game unfortunately breaks on most systems now.


# Neverred

A bite-sized metroidvania mod of Celeste Classic.

<figure><img src="/files/8TVKzxAPca3R9cS1MLRD" alt=""><figcaption></figcaption></figure>

<div><figure><img src="/files/UOxDDdUruNyIaT1uaHJN" alt=""><figcaption><p>Jumping through the Snowy Steps</p></figcaption></figure> <figure><img src="/files/keXoNis53gMclqzOsooN" alt=""><figcaption><p>Diving into the Frozen Footing</p></figcaption></figure> <figure><img src="/files/u6pR3cueTTAS6vxx2FMh" alt=""><figcaption><p>Dashing through the Arctic Arboretum</p></figcaption></figure></div>

Join Cherry on a mission to document an elusive penguin species living in the great cave system beneath the Everblue Ridge. Unlike in my other more traditional linear platformer mods, this one allows you to explore the world freely, instead requiring you to find new abilities to progress further.

The original version was made in about three days as part of the Celeste Classic community's "12 Days of CChristmas!" mod jam, but was updated afterwards to add new content and improve the existing game.

### Features:

* An open map featuring several distinct regions, each with unique gameplay
* 5 unique abilities to find, each unlocking new areas of the map
* 12 cherries to collect
* A secret area for those wanting a challenge
* Remixed music tracks (by me! :3)

{% embed url="<https://petthepetra.itch.io/neverred>" %}
Play or download on itch.io
{% endembed %}

{% embed url="<https://www.lexaloffle.com/bbs/?tid=153879>" %}
Play or view source code on Lexaloffle
{% endembed %}


# Celestial Valley

An idle farming game developed in the Celeste Classic engine.

<div><figure><img src="/files/uVHADDstuCPm0ghP60Nd" alt=""><figcaption><p>Forage seeds to grow berries!</p></figcaption></figure> <figure><img src="/files/FyCtUg5LiO5w8bPx8uj3" alt=""><figcaption><p>Fish for treasure!</p></figcaption></figure></div>

Celestial Valley is a simple game designed to be played while listening to music or watching a video. It features a miniature open world where exploration is a key part of your progression - you'll need to engage in all of the game's mechanics to unlock its many secrets!

The original version was made in a week as part of the Celeste Classic community's "12 Days of CChristmas!" mod jam, but it was dramatically overhauled the following year into a complete and polished experience.

### Features:

* 7 items to collect, 2 crops to plant, and 13 unique catches
* A large connected map to explore
* Tons of secrets to find!
* A snowstorm that hates you, personally

{% embed url="<https://petthepetra.itch.io/celestial-valley>" %}
Play or download on itch.io
{% endembed %}

{% embed url="<https://www.lexaloffle.com/bbs/?tid=146193>" %}
Play or view source code on Lexaloffle
{% endembed %}


# Volcana

A puzzle-focused mod of Celeste Classic that was a collaborative effort.

<figure><img src="/files/7wrkjwtpIKywNrIFJ4mz" alt=""><figcaption></figcaption></figure>

<div><figure><img src="/files/InCvrEvQO8MyxtKYY9Li" alt=""><figcaption><p>Entrance</p></figcaption></figure> <figure><img src="/files/TdWJO7jLoRMBkS8BEx5v" alt=""><figcaption><p>Collapsed Tunnel</p></figcaption></figure> <figure><img src="/files/d5dFo00BWz2SzvCThQSx" alt=""><figcaption><p>Gonen's Bombs</p></figcaption></figure></div>

Descend into a volcano and hunt for an ancient treasure.&#x20;

This is probably my favorite project I've ever worked on; everyone put so much work to make it as polished as possible and it paid off.

### Features:

* Dangerous, lava-filled caverns to explore
* Physics-based puzzle mechanics
* 5 original music tracks composed by RubyRed
* One of the most infamous puzzles in Celeste Classic history

{% embed url="<https://petthepetra.itch.io/volcana>" %}
Play or download on itch.io
{% endembed %}

{% embed url="<https://www.lexaloffle.com/bbs/?tid=43930>" %}
Play or view source code on Lexaloffle
{% endembed %}


# Foreverred

The biggest Celeste Classic mod ever released.

<figure><img src="/files/Rf5a1D8jIlYwDq56EvsW" alt=""><figcaption></figcaption></figure>

<div><figure><img src="/files/1Ou7QAmFboI0xrHEYwZS" alt=""><figcaption><p>Evergreen Foothills</p></figcaption></figure> <figure><img src="/files/f2mjXDETBBxA5Aj5cR6Q" alt=""><figcaption><p>Forgotten Cliffside</p></figcaption></figure> <figure><img src="/files/iCCBNF2bdIfOV3It0qWB" alt=""><figcaption><p>Everred Peaks</p></figcaption></figure></div>

I spent a year developing this mod. Originally intended to be an expanded / improved version of my previous mod [Everred](/mods/other-projects#everred), it grew into a full re-imagining of the original.

### Features:

* Over 30 individual levels
* Expanded and reworked final area, with massive interconnected rooms
* Many secrets to find, including a hidden alternate route
* Two original music tracks by RubyRed and Augie745

{% hint style="info" icon="newspaper" %}
Foreverred was featured on [*Terry's Free Game of the Week*](https://terrysfreegameoftheweek.com/forever-red/) on January 7th, 2021.
{% endhint %}

{% embed url="<https://petthepetra.itch.io/foreverred>" %}
Play or download on itch.io
{% endembed %}

{% embed url="<https://www.lexaloffle.com/bbs/?tid=41010>" %}
Play or view source code on Lexaloffle
{% endembed %}


# Spring Collab 2020

A Celeste community collaboration of unmatched proportions - at the time.

<figure><img src="/files/venwA4bUDCXvorELzCcw" alt=""><figcaption><p>My spot in the Prologue credits area, listed under my old username.</p></figcaption></figure>

I did a lot of work in the [*2020 Celeste Spring Community Collab*](https://gamebanana.com/mods/150813)*,* and ended up helping out all over the place after finishing my own map. I had become essentially an honorary captain by the end of the project, and was honored to work alongside the incredibly skilled team that manned the project's helm.

Most of my time in the collab went towards the level design of the Expert Lobby and my own map - Dreamy Bluffs. I also helped with level design in the Advanced and Expert Heartsides, assisted with decoration in the Grandmaster Heartside, and provided feedback and playtesting for several maps.

## Expert Lobby

<div><figure><img src="/files/NFBOhTlXpp0v2fkQvPxm" alt=""><figcaption><p>Building one massive, interconnected level was a lot of fun!</p></figcaption></figure> <figure><img src="/files/I5Svq4zWAoaMo4SKdQiO" alt=""><figcaption><p>I also created the intro and outro rooms for the Expert Heartside.</p></figcaption></figure></div>

I designed the layout and theme for the Expert Difficulty's volcanic hub world! The entire lobby started as a big empty room, and I spent hours filling it with a world that would be fun to explore while not intruding on the maps themselves.

Most decoration, including the map and heartside entrances were handled by other collab members. Please check out the in-game credits, as they turned my layout into something special!

## Dreamy Bluffs

<div><figure><img src="/files/PHSYAS8fm0pzHR56TMDY" alt=""><figcaption><p>The map's entrance, located in the Advanced Lobby</p></figcaption></figure> <figure><img src="/files/U73jDvNnzVYoCSgRuebS" alt=""><figcaption><p>Flying through the fastest room in the map.</p></figcaption></figure></div>

Dreamy Bluffs was the first Celeste (2018) map I ever finished, and it's what I joined the collab to make. It's a somewhat challenging map based around jumping between Jellies, Feathers, and Dream Blocks in midair chains, fighting or flowing with the constant wind at every turn.

The map was entirely designed and decorated with my own two paws! The background music was composed by Soggy Milk (aka Two Skies Apart) - you can listen to False Quietude on [Soggy's Soundcloud page](https://soundcloud.com/soggy_milk/08-false-quietude).

If you want to play the map yourself, you can find it just to the right of the Advanced Lobby's spawn point! Good luck :3

<figure><img src="/files/yuhJ0T414EyZaROjUDf1" alt=""><figcaption><p> - This memorial is dedicated to those who remained lost forever -</p></figcaption></figure>

{% hint style="info" %}
I was also a Beginner Difficulty Captain during the first half of the [Strawberry Jam Collab](https://gamebanana.com/mods/424541)! I was not able to stay on the team due to real life circumstances during that time, but while I was there I assisted with playtesting, feedback, and project management.
{% endhint %}


# Other Projects

Some random Celeste Classic mods I worked on.

## Noelle

<div><figure><img src="/files/KoTrkDwqVHXDr1rpFNNB" alt=""><figcaption></figcaption></figure> <figure><img src="/files/ORo7to4jm4fpQ69V2dFF" alt=""><figcaption></figcaption></figure></div>

A small, holiday themed adventure across a snowy planet full of penguins.<br>

{% embed url="<https://www.lexaloffle.com/bbs/?tid=36251>" %}
Play or view source code on Lexaloffle
{% endembed %}

## Everred

The original version of Foreverred. Far more limited in scope than the remake (and lacking a lot of polish), but has some unique levels that didn't make the cut.

<div><figure><img src="/files/G4sh9H6ABnSfaD9Znody" alt=""><figcaption></figcaption></figure> <figure><img src="/files/OkuLibbqNu7NuJG96uzN" alt=""><figcaption></figcaption></figure></div>

{% embed url="<https://petthepetra.itch.io/everred>" %}
Play or download on itch.io
{% endembed %}

{% embed url="<https://www.lexaloffle.com/bbs/?tid=35994>" %}
Play or view source code on Lexaloffle
{% endembed %}


# Esteluna

A metroidvania in development for the PICO-8 fantasy console.

<div><figure><img src="/files/MOqnCE5fXyjOXlEE5Lsk" alt=""><figcaption><p>Meeting a friend in the Cloud Gardens</p></figcaption></figure> <figure><img src="/files/2e4Od7EvOuDUgYRqN4Pn" alt=""><figcaption><p>A shootout in the Autumn Valley</p></figcaption></figure> <figure><img src="/files/6jZq15FIH1wzKJXsOdkp" alt=""><figcaption><p>Jumping down from Heaven's Oasis</p></figcaption></figure></div>

Esteluna stemmed from an older idea I had as a child. "Space exploration open-world platformer" is a project I've attempted before in several different forms, and this is probably the closest I've gotten to successfully building on that core concept.

I want to do my dream justice, so I've had to take a step back from it to work out the game's structure and systems properly. I do plan on coming back to the game once I'm more confident in how to move forward with it.

<div><figure><img src="/files/4PzQrQCwCikhDlRH6wVH" alt=""><figcaption><p>Custom debug map I wrote for this project</p></figcaption></figure> <figure><img src="/files/fTPu6uvY5rxM0f1CVQ9y" alt=""><figcaption><p>Early enemy encounter with the blaster</p></figcaption></figure></div>


# Foreverred 2: Lila's Trek

Return to Mt. Everred, and climb the mountain's forbidden trails.

<figure><img src="/files/C18UeBNLJKqdNaYLLTzW" alt=""><figcaption></figcaption></figure>

<div><figure><img src="/files/YsH3D9fSmS7EZyrYKw38" alt=""><figcaption><p>A storm brews above the Foothills</p></figcaption></figure> <figure><img src="/files/KlIGg7V9Ey77ONXcWCUb" alt=""><figcaption><p>The sun sets on the Cliffside</p></figcaption></figure> <figure><img src="/files/ngWZMY5Cmlran9uS6xuc" alt=""><figcaption><p>The wind stills on the Peaks at night</p></figcaption></figure></div>

### Features:

* Explore new regions of the mountain, armed with your trusty grappling hook
* Platform using new and returning mechanics
* Climb both of the mountain's summits


# Goodbye Foreverred

In development for Windows, Mac, and Linux systems.

Goodbye Foreverred is an original game being developed in the LÖVE framework, serving as a spiritual successor to [Foreverred](/mods/foreverred). Unlike the original Celeste Classic mod, it's engine has been built from the ground up to facilitate it's larger scale and unique gameplay.

### Features:

* 7 main chapters, each containing over 30 hand-crafted levels.
* Buttery smooth platformer movement built for speedrunning
* A wide variety of locations to jump, climb, and dash through
* A dynamic original soundtrack by RubyRed and Augie745

{% embed url="<https://www.youtube.com/watch?v=ezPpHzA_jeg>" %}
Chapter 1: Outer Orbit
{% endembed %}

{% embed url="<https://youtu.be/FRrgMYSJgTs?si=2OgxP5G9UVAvLnBx>" %}
Chapter 4: Serenity
{% endembed %}


