> For the complete documentation index, see [llms.txt](https://www.petthepetra.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://www.petthepetra.com/games/mouse-go-roll.md).

# Mouse Go Roll!

A short movement-platformer for NES Jam

<div><figure><img src="https://2862400293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FizYQ8FqjpJZGDRGYDs5I%2Fuploads%2FR9QERKC52fSkIb01tSWC%2Fmousegoroll_level1.gif?alt=media&amp;token=8669d204-039b-4832-8c3f-8becd87a65e1" alt=""><figcaption></figcaption></figure> <figure><img src="https://2862400293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FizYQ8FqjpJZGDRGYDs5I%2Fuploads%2F1Q2jVulLafMtI03VkEJD%2Fmousegoroll_level2.gif?alt=media&amp;token=12dd4e49-6c05-4ecb-871a-3be83ad13849" alt=""><figcaption></figcaption></figure></div>

An evil magician has turned the inhabitants of the world into monsters, it's up to you and your yoyo to destroy their evil castle and restore peace!

* Stylish movement with plenty of yoyo tricks to learn
* Four fiendishly difficult levels
* NES-style graphics and music
* The infamous Finale cannon room

This project was led by my friend [WuffMakesGames](https://wuffmakesgames.itch.io/), with music and sounds supplied by [Harpy+](https://harpyplus.itch.io/) and cover art drawn by [CornetTheory](https://cornettheory.itch.io/). I was put in charge of the level design across the entire game, and I made sure that it stayed *authentically* difficult to the old NES era platformers I'm most familiar with.
